![]() ![]() ![]() I wrote a post about everyone's favorite c# data structure: Dictionary, and why you should avoid using it at runtime in Unity mobile games. Skills: - Organic & Hard surface modeling (cartoony) - Sculpting / Retopology - UV-unwrapping - PBR texturing - Basic Rigging - Game Animation (idle, walking, running) Tools: - Blender 3D >- Autodesk Maya- ZBrush- … The Animation System works with two types of models: A Humanoid model is a specific structure, containing at least 15 bones organized in a way that loosely conforms to an actual human skeleton. Find this & other Animations options on the Unity Asset … This is video tutorial# 70.
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